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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace BNG {
/// <summary>
/// Show a ring helper on an object. This class makes sure the ring helper is added to the object
/// </summary>
public class GrabbableRingHelper : GrabbableEvents {
public bool RingOnValidPickup = true;
public bool RingOnValidRemotePickup = true;
public float RingHelperScale = 0.2f;
void Start() {
// Set up Ring
if (RingOnValidPickup) {
RingHelper rh = GetComponentInChildren<RingHelper>();
if (rh == null) {
GameObject go = Instantiate(Resources.Load("RingHelper", typeof(GameObject))) as GameObject;
go.transform.SetParent(this.transform, false);
go.transform.name = "Ring Helper";
go.transform.localPosition = grab.GrabPositionOffset;
// Use GrabPoint if set
if(grab.GrabPoints != null && grab.GrabPoints.Count > 0) {
go.transform.localPosition = grab.GrabPoints.FirstOrDefault().localPosition;
}
RectTransform rt = go.GetComponent<RectTransform>();
rt.localScale = new Vector3(RingHelperScale, RingHelperScale, RingHelperScale);
}
}
}
}
}